A Halloween themed survival game that I built in 23 days, it's still a little rough around the edges and I'd love to update it later with some more features but for right now it's almost Halloween and I really just want to push this out for some people to give a try while it's still the Halloween period.

If you'd like to support me by following my game development progress for my other games I'd really appreciate it, I post on Twitter regularly with progress I've made, see here: @S_Byrnes or follow my Developer Page @UpPixels

Controls:
Left: A
Right: D
Jump: Spacebar
Fire Primary: Left Mouse Click
Throw Grenade: Right Mouse Click

How To Play:

Fight off the enemy horde with the weapons you can scavenge, you have a basic sword by default but better weapons will drop from Demon Ralph when he throws pumpkins at you from the sky, but don't get hit by them.

You will encounter zombies, ghouls, skeletons and witches, each harder to kill than the last and progressively more powerful.

At random intervals the power will shut down, making it much harder to see where both you and the enemies are, your mission at this point is to make your way to the broken generator (located left and right of the play area), once you've located the broken generator, you must continue to fight the horde coming from the shadows as you remain near the generator until it is fixed. Continue this until your inevitable doom and see if you can get the highest score. 

At this point I'll be creating a promotional post on my Twitter so you can post screenshots of your highest kill streak in the comments, in the future I plan to implement an in-game leaderboard but I have run out of time and it's almost #Halloween2020

Download

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Click download now to get access to the following files:

#Halloween2020.zip 67 MB

Comments

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(2 edits) (+1)

Here's some bugs I found out for ye.

  • Staying still on start technically makes you "immortal" for a while, as the enemies dont hurt you again while you're still in their range.
  • Ralph can sometimes yeet the stuff out of the bounds.
  • You can yeet yourself out of the bounds.

That's all of the bugs I got so far. Now some suggestions to make it more oomf, you can also add some of these to Don't Drown as well.

  • First off, explosions need the shockwave/distortion going on, maybe with some chromatic abberation filter shaking. It's always sexy af whenever that happens.
  • Maybe double tapping could bring a dash? Could give an interesting twist to the movement, especially mid-air dashing.
  • W could maybe make weapon aim slightly higher so you don't have to throw yourself in the witch's path when you run out of grenades.
  • Grenade streak? Like could be fun to have this crowd cheer and flashing arcade-style combo pop where explosion happened if it killed 3+ zombies.
  • Middle spot is heavily lacking,  so does the S key. Perhaps a small upgrade shop or temporary traps/turrets that you can purchase.

Ps. Skeletons op af. Breaking my grenades and just being wack up close ngl.

Edit: Pressing both A and D is kinda giving you wonky controls.

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oh dam is this what its like to be the audience for once

wow i like it

Thanks Arc, I really appreciate it - I didn't have much time this morning but I fixed a couple things - Nerfed the Skeleton and the Witch and I buffed the sword, I'll look into fixing those other things and possibly some more features later potentially when I have more time

"Pressing both A and D is kinda giving you wonky controls."

Well stop doing that and you'll be good >:D

talking about like...

Hold A, then hold D, release D.

When quickly switching movement and stuff you might sometimes press both keys, and in this scenario you end up walking directly into a zombie.

Also sometimes if game lags, it won't register you releasing a movement button. Making you still walk while having nothing pressed.

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I'll do it Ralph don't tempt me

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I peed'n'shit